The idea for Hallucination Engine was conceived many moons ago when Commander Tomorrow wrote: "The Entire History of the Weird according to Super Geek League.".The basic premise centered around the concept of a machine that renders all thoughts and dreams into physical reality, which provided the operating paradigm for Tomorrow to create the characters and mythologies of Super Geek League and its legendary live shows. This incredible and wild journey ran ruckshot across the continent over the next two decades culminating in the off-broadway production of Hallucination Engine for LiveNation and AIG in May 2017.
This two-and-a-half-hour production included circus performers, musicians, technicians, special fx, and legendary interactive antics. Furthermore, Hallucination Engine was the first live theatrical production to incorporate real-time VR, allowing fans to watch the show on stage as one of the performers in real time. This innovation into new and exciting technologies inspired Tomorrow to continue working to explore and develop new and exciting ways of telling the story, given the limitations and constraints of producing a full-blown epic odyssey onstage.
Commander Tomorow began crafting the story for digital mediums leading to the hiring of Uncannyknack as the lead production artist to help bring the vision to life. Over the next 2 years, Commander Tomorrow and Uncannyknack created the artwork for the first digital graphic novel series. This series gradually evolved into the immersive audio-enhanced motion-graphic comic experience we proudly debut today.
Hallucination Engine is an original production of Super Geek League c/o SGL Enterprises LLC, a privately owned and operated company. Hallucination Engine is a production of SGL Enterprises LLC c/o Super Geek League.
We have a fierce desire and attitude towards the Do It Yourself culture and approach, which is the cornerstone of our approach as artists. We look forward to future series and we thank you for your support.
We hope this finds you well! Enjoy.